Start with a complete worked quiz
Follow a nine-question number-and-reasoning review from recall to application and reasoning. It includes all four choices, accepted answers, explanations and host notes, plus separate player and private host files. Adapt the suggested stages to your learners.
Use the worked nine-question ladder or download the blank 15-round planner. Both are optional preparation resources; enter their contents manually when you build online.
Start with the online creator or an optional planner
Create from scratch or start with an online template in the three-step builder: Name your game, Gameplay, Questions. The optional text planner is a preparation document; it does not create or import an online game. You can skip it and type straight into the creator.
Free accounts can save up to 3 games and host up to 3 participant devices. Keep the standard generated virtual ladder for a free manual build. Pro adds AI creation, custom reward labels and further capacity through your Online Group Games paid access; check Pricing for current paid capabilities.
1. Choose one outcome and one topic
Write down who will play and what the session is for. “Review the water cycle after this week’s lesson” is a more useful starting point than “make a science game.” For a team session, use material the group has actually been given.
Choose a response format before you draft: one player, rotating team spokespeople, or simultaneous written answers. This changes how much thinking time each round needs.
2. Enter four choices and select the accepted answer
For each prompt, write the correct answer first. Add three believable alternatives, then explain why the correct choice is right. Keep the options similar in length and grammar.
Example: to check multiplication, ask how many pencils fit in twelve boxes of six. Use plausible arithmetic errors as distractors; the explanation is 12 × 6 = 72, not simply “D is right.”
In Questions, enter the prompt and answers A–D, then choose Correct answer. Open Optional details to add Answer explanation (optional). The worked ladder gives a letter and its matching answer text for each round; select that exact option in the builder.
3. Arrange a fair difficulty curve
The 15-round worksheet suggests five warm-ups, six application questions and four harder rounds. Treat that as a starting structure, then adjust it to your learners.
Reserve the final questions for reasoning or precise knowledge. Do not make questions harder by leaving out a unit, using vague dates or adding confusing negatives.
The worked nine-question review moves from recall to application to reasoning using existing original questions. These are editorial stages, not measured difficulty ratings. To leave nine slots in a scratch game, use Remove last question to remove unused final slots. The standard ladder adjusts to the question count; all cash-style values are virtual points, with no real money awarded.
4. Rehearse the host-led version
Save can keep a draft while you work. Finish all questions and choose Create Game; in My Games, a finished game has Preview, Edit and Host live actions. Preview the whole quiz, use Edit to correct wording or answers, then return to My Games and choose Host live.
Review the gameplay options available in room setup, choose individuals or teams, then select Create room & invite players. Use the lobby's room link or QR code to invite participants. Open Player screen separately and share that window; keep the host controls and answer key private.
State the selected mode's virtual scoring, thinking-time, help and wrong-answer rules before play. Manual paper-session rules do not change the online mode. For remote groups, share only the player window and choose a single response channel.
Try the format before preparing the full set
The free sample games show four-answer questions, lifelines and prize progression. Try one without an account, then create a full 5-15-question game for your group.